Hi everyone i bring you a new quick tip if you want to reuse your subD assets modeled in sketchup and use them into 3dmax
this is your sketchupo subD finished asset
right click mouse button and save the component as version 8
Import your model in 3dmax
Here is your triangulated mesh
Go to graphite modelling tools bar and convert it to a editable poly
then go to the Geometry All and choose Quadrify All
And voilà here is your 3dmax quad mesh, so you can select rings and loops, and edit as you do normally in 3dmax
Also you can use/ add modifiers as shell
or Turbosmooth
have fun
thanks
David