Hi everyone i bring you a new quick tip if you want to reuse your subD assets modeled in sketchup and use them into 3dmax
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this is your sketchupo subD finished asset
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right click mouse button and save the component as version 8
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Import your model in 3dmax
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Here is your triangulated mesh
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Go to graphite modelling tools bar and convert it to a editable poly
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then go to the Geometry All and choose Quadrify All
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And voilà here is your 3dmax quad mesh, so you can select rings and loops, and edit as you do normally in 3dmax
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Also you can use/ add modifiers as shell
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or Turbosmooth
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have fun
thanks
David