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Hi all!
Today I bring you a quick tutorial , for exporting a model from sketchup to max , and how to deal when there are updates to the model (you know those clients)....
So let's start,
We have this as a original model,
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for exportation you better save it as sketchup8 version
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open 3dmax and choose import option make sure you have front/back face materials unchecked
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so here we are this is the standard and easiest way to import from SketchUp
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*notice that some faces came without textures, this is becouse before exporting you need to make sure all your model is with front faces looking to the camera ( positive normals)
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Anyway, once fixed, we recive a notification that there has been some changes in the idea of the project and we need to model it , and reexport, this is how to do it in a exact precise way
Make a component of the new elements you want to export
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Use the TIg (originate components axes ) plugin you can find it in the sketchucation store
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this will make the axes of the component move to the world 0,0,0 position, and voila, magic is done!
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Now just save the component using right mouse button, and remember to save it in version 8
Import it using the standard importation method ...File/ import
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And that's it ! i hope this can be useful in your future projects and workflows
David
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